Assessment

Using iBooks to Create Interactive Learning Materials

Screen Shot 2014-03-17 at 12.52.30 PMMany educational establishments are creating their own textbooks online in an effort to bring learning into the 21st century. The iBooks authoring program is a great way to create educational materials that are interactive as well as informative.

 

 

Here is a small sample of the iBook I am currently working on that will help people become familiar with the features of Google Drive and three useful apps, Google Docs, Sheets, and Slides.

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Designing, Developing, and Implementing

The video above shows a brief look at the features and content provided in MISSION:RECON. Video produced by Lauren Franza.

 

For three years, I was the Lead Instructional Designer at ATLT Games. I met daily with a team of instructional design assistants, subject matter experts, and game developers to create an educational video game that helps entering college students prepare for their college math placement tests.

Visit the MISSION:RECON website for more information.

Designing, Developing, and Implementing

The video above (not produced by me) shows a brief look at the instructional process, features, and content provided in Pi & The Lost Function.

 

For three years, I was the Lead Instructional Designer at ATLT Games. I met daily with a team of instructional design assistants, subject matter experts, and game developers to create an educational video game that aligns with 6th, 7th, and 8th grade Common Core Standards of mathematics.

Through development, our video game and the instructional content was evaluated by superintendents, principals, math professors, video game developers, DoDEA employees, WHRO employees, Virginia Beach City Public Schools, story writers, math teachers in several school districts, math tutors, and students.

We also conducted a math camp in which 113 students played Pi & The Lost Function over a two-week period. The students took a pre-test, used Pi & The Lost Function, and then took a post-test. The study results indicated that participating in the math camp had an effect of improving students’ post-test math performance. The results of the study can be viewed here.

Designing, Developing, and Implementing

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Link: Instructional Design Documents

 

When I was a graduate student in the Instructional Technology program at Virginia Tech, I completed a very rigorous course where I had to analyze, design, develop, implement, and then have my program evaluated by my peers.

I chose to create a set of 4 instructional modules that would help teachers learn how to use and create their own instructional materials using Kidspiration software.This document shows all analysis, objectives, storyboards, and design documents that I created for this course.

Evaluating Software for School Use

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Link: Evaluating Ticket to Read for School Use

 

Before using with my students in my classroom, I evaluated a web-based educational program, called Ticket to Read. This report shows my findings of the program and was also submitted as a graduate-level review project.

Developing Assessment Items with SMEs

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Link: The Lost Function Assessment Sample Items

 

 

As the Lead Instructional Designer of ATLT Games, I worked with several math SMEs to design and develop math assessment items that would dictate the level of student understanding through the educational video game, Pi & The Lost Function.

We created a document for evaluation purposes that shows potential schools and teachers the different item types available in-game.  This document also shows the level of detail in the scaffolded, guided practice problems that help the student step-by-step within the in-game learning tablet.

Creating Informal Assessment Activities

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Link: Sticky Note Coordinate Planes

 

As the Lead Instructional Designer for ATLT Games, I often created activities and resources for teachers to use with our math adventure game, Pi & The Lost Function. This is an activity that I created that allows teachers to print out coordinate planes on sticky note paper for students, allowing teachers to informally assess their students faster and in more creative ways.