## Using iBooks to Create Interactive Learning Materials

Many educational establishments are creating their own textbooks online in an effort to bring learning into the 21st century. The iBooks authoring program is a great way to create educational materials that are interactive as well as informative.

Here is a small sample of the iBook I am currently working on that will help people become familiar with the features of Google Drive and three useful apps, Google Docs, Sheets, and Slides.

## Designing, Developing, and Implementing

The video above shows a brief look at the features and content provided in MISSION:RECON. Video produced by Lauren Franza.

For three years, I was the Lead Instructional Designer at ATLT Games. I met daily with a team of instructional design assistants, subject matter experts, and game developers to create an educational video game that helps entering college students prepare for their college math placement tests.

## Creating Animated Videos in Premiere Pro

(c)2010-2014 ATLT Games

(c)2010-2014 ATLT Games

When I was the Lead Instructional Designer for ATLT Games, I developed a few concept videos for our video game, Pi & The Lost Function. These videos helped our story writers understand possible plot lines and themes that would work well with the instructional content we developed.

All animations were done using Adobe Premiere Pro and Adobe After Effects by Lauren Franza. Graphics in these animations were created by Katie Cavitt.

## Designing, Developing, and Implementing

The video above (not produced by me) shows a brief look at the instructional process, features, and content provided in Pi & The Lost Function.

For three years, I was the Lead Instructional Designer at ATLT Games. I met daily with a team of instructional design assistants, subject matter experts, and game developers to create an educational video game that aligns with 6th, 7th, and 8th grade Common Core Standards of mathematics.

Through development, our video game and the instructional content was evaluated by superintendents, principals, math professors, video game developers, DoDEA employees, WHRO employees, Virginia Beach City Public Schools, story writers, math teachers in several school districts, math tutors, and students.

We also conducted a math camp in which 113 students played Pi & The Lost Function over a two-week period. The students took a pre-test, used Pi & The Lost Function, and then took a post-test. The study results indicated that participating in the math camp had an effect of improving students’ post-test math performance. The results of the study can be viewed here.

## Using Adobe Acrobat to Create Activities

When I was the Lead Instructional Designer at ATLT Games, I noticed that our SMEs were using Google Forms to create interactive scavenger hunts for students. After further identifying the needs of the students and teachers, I found that we did not actually need to be collecting any information from the students via form; the teachers were just looking for a fun activity that would introduce the students to using the game and learning game mechanics.

After collaborating with the SMEs to identify key features of our game, I created this interactive scavenger hunt for ATLT Games, which will allow students the freedom to “search” the game but will also provide them with hints and tips if they cannot find an answer.

## Creating Art Using Wacom 21UX

While I was the Lead Instructional Designer at ATLT Games, I created some in-game graphics for our lessons, assessments, and instructional videos. The icons you see are used in the learning tablet in the 3D game, Pi & The Lost Function. These graphics were created in Adobe Photoshop using a Wacom 21 UX writing tablet. All graphics above were created by Lauren Franza for use in Pi & The Lost Function, the educational math game.

## Training Students on Player Control

As the Lead Instructional Designer at ATLT Games, I was responsible for tasks involving the design, development, and implementation of educational content and also the instructional components of game play, like player tutorials.

I created the educational videos that show the student how to use the in-game learning tablet and created the tutorial stills as well that dictate character movement throughout the levels.

Here are some examples of tutorial stills that I created for Pi & The Lost Function.

## Creating Math Graphics Using Wacom 21UX

While I was the Lead Instructional Designer at ATLT Games, I created some math graphics for our lessons, assessments, and instructional videos. These were created in Adobe Photoshop using a Wacom 21 UX writing tablet. All graphics above were created by Lauren Franza for use in Pi & The Lost Function, the educational math game.

## Typesetting Math Using LaTeX

As Lead Instructional Designer of ATLT Games, I was responsible for typesetting math and training all Instructional Design Assistants on LaTeX typesetting.

Through much research, I was able to create a set of standards and implement LaTeX typesetting for all math in the 6th grade, 7th grade, and 8th grade curricula materials.

Here are a few examples of LaTeX typesetting that I used.

 \begin{tabular}{r@{.}l} 7&78\\ 0&6\\ +\,0&07 \\ \hline 8&45 \\ \end{tabular}  \begin{array}{|c|c|c|} x & y=x+\frac{3}{4} & (x,y) \\ \hline -4&-\tfrac{13}{4}&(-4, -\tfrac{13}{4})\\ 0&\tfrac{3}{4}&(0, \tfrac{3}{4})\\ 2&\tfrac{11}{4}&(2, \tfrac{11}{4})\\ 7.2&7.95&(7.2, 7.95)\\ \end{array}  \begin{tabular} {r|l} Stem & Leaf \\ \hline 0 & 3 \; 4 \; 8 \; \; \\ 1 & 7 \; \; \; \; \\ 2 & 0 \; \; \; \\ 3 & 2 \; 4 \; 6 \; \\ 4 & 5 \; \; \; \\ 5 & 4 \; 6 \; 7 \; 8 \\ 6 & 2 \; \; \; \\ \end{tabular} \;\;\;Key: 3 | 2 \; means \; 32 \\ 

## Using Adobe Premiere Pro to Create a Kickstarter Video

During my time as Lead Instructional Designer at ATLT Games, our company decided to start a Kickstarter campaign. Kickstarter is a website that allows individuals and small companies to create fundraising opportunities that allow ideas to be funded by the public.

We wanted to create voiceover (having someone read text aloud) for all game dialogue, but we needed an informative video to help explain our cause. I worked with a coworker to create the storyboards for the video, and then I personally filmed, edited, animated, and pieced together all footage using Adobe Premier Pro, Adobe Audition, and Adobe After Effects.